@startuml
sprite $earthquake [48x48/16] {
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!define WEATHER_EARTHQUAKE(_alias) ENTITY(rectangle,black,earthquake,_alias,WEATHER EARTHQUAKE)
!define WEATHER_EARTHQUAKE(_alias, _label) ENTITY(rectangle,black,earthquake,_label, _alias,WEATHER EARTHQUAKE)
!define WEATHER_EARTHQUAKE(_alias, _label, _shape) ENTITY(_shape,black,earthquake,_label, _alias,WEATHER EARTHQUAKE)
!define WEATHER_EARTHQUAKE(_alias, _label, _shape, _color) ENTITY(_shape,_color,earthquake,_label, _alias,WEATHER EARTHQUAKE)
skinparam folderBackgroundColor<<WEATHER EARTHQUAKE>> White
@enduml